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Garage Desk Shading - Substance 3D Painter, Arnold

For my Visual Development course, I UV'd in Maya, textured pre-supplied environment models in Substance Painter, and rendered with Arnold focusing on weekly critique from my instructor, reference, and the principles of visual design

Week 4 (final)

Week 4 (final)

Week 3

Week 3

Week 2

Week 2

Week 1

Week 1

Reference (mainly provided by instructor)

Reference (mainly provided by instructor)